Latest Comments

Savor Valandros

In response to: Lore Lapses, Part IX: The Third Era Timeline

Savor Valandros [Visitor]

That’s easy to explain. TES: Arena manual states that every era lasts for 1000 years. We do some maths: 2E897 + 492 = 1389 = 3E389, and it’s exactly the year when Jagar Tharn usurped the throne. In Daggerfall it was retconned, and Second Era finished in 896, so we’ve lost these 104 years, because the date 3E389 wasn’t changed accordingly.

 Permalink 02/24/17 @ 08:40
adaris

In response to: More ESO: Morrowind Info!

adaris [Member]

One thing that should probably be clarified is that the cliff striders are not some kind of retcon of cliff racers, but rather a different part of the cliff racer life cycle or a subspecies of some sort. The exact wording they used in the podcast indicated as much. As further proof, cliff racers can be seen and heard in the game already, in Stonefalls, flying high overhead. I wouldn’t be surprised if they reuse that asset as a non-interactable creature alongside the striders.

 Permalink 02/23/17 @ 15:46
JarlUlfric

In response to: More ESO: Morrowind Info!

JarlUlfric [Visitor]

Hey there, you didn’t read one of Rich’s Statements correctly.

Q: What incentives, or types of progression, will Morrowind bring for achievement-oriented players?

Rich: There’s tons of new gear coming in. We’ll increase the Champion Point cap so they can build through that. Players do get more powerful, but they don’t have to re-grind all their gear again. We have a ton of new achievements that they can work towards.

They are increasing the CP cap.

 Permalink 02/23/17 @ 14:44
wow marty

In response to: More ESO: Morrowind Info!

wow marty [Visitor]

… marty how does that even make sense to you? They want to increase the VALUE, not the price. Yeah, increasing the value of what your $15/month buys you will *definitely* alienate a large portion of the player base. Christ.

 Permalink 02/23/17 @ 13:22

In response to: More ESO: Morrowind Info!

marty [Member]

“increase the value of ESO Plus”

Really? Unbelievable how these people keep attempting to hurt the one thing the game has, loyal players. It seems those are the one’s they are going after because they don’t have enough whales buying through the crown store. ZOS is being way too liberal and they seem to not understand the MMORGP market! If they do this they will be the cause of the downfall of ESO!

Great game, yet loyalty only goes so far!

 Permalink 02/23/17 @ 10:12
fumetsujo

In response to: ESO "Morrowind" Expansion: What We Know So Far

fumetsujo [Visitor]

I’m kinda ‘psyched’! I hope that the content will be enough to keep me busy for a month or two (before asking for dlc-content).

 Permalink 02/03/17 @ 18:12
thuum

In response to: Alarra's Opinion: Crown Crates

thuum [Member]

This kind of thing also exists in Star Wars: The Old Republic, and it’s just as much of a pay-to-win moneygrubbing scheme there. Team Fortress 2 kind of did the same thing as well with loot crates, but even then most of the stuff you can get from those crates you can craft anyway, and the only differences are cosmetic. World of Warcraft didn’t have any of this when I played, and the game was better for it in my opinion.

Now to be fair, introducing these kinds of microtransactions into MMOs effectively killed the practice of gold farming, which hurt the in-game economy just as much if not more, with the added headaches of chat spam. Still, having the button for purchasing items using special currency on my HUD is always really immersion breaking for me, and it makes pay-to-win mechanics more overt.

 Permalink 12/10/16 @ 20:12
jimeee

In response to: A Look at Boxed Battlespire

jimeee [Member]

I think the decline of cool manuals is directly related to the rise of the internet. Most new games have their own dedicated site that the publishers want you to visit. Overwatch did a pretty decent job with their site, it was essentially the manual (or cool aspects of it) in website form.

 Permalink 10/24/16 @ 13:29
Jimeee

In response to: A Look at Boxed Battlespire

Jimeee [Visitor]

I think the decline of cool manuals is directly related to the rise of the internet. Most new games have their own dedicated site that the publishers want you to visit. Overwatch did a pretty decent job with their site, it was essentially the manual (or cool aspects of it) in website form.

 Permalink 10/24/16 @ 13:28
Jimeee

In response to: A Look at Boxed Battlespire

Jimeee [Visitor]

I think the decline of cool manuals is directly related to the rise of the internet. Most new games have their own dedicated site that the publishers want you to visit. Overwatch did a pretty decent job with their site, it was essentially the manual (or cool aspects of it) in website form.

 Permalink 10/24/16 @ 13:27
thelastdovah

In response to: A Look at Boxed Battlespire

thelastdovah [Member]

It’s rather interesting seeing how much detail is put into manuals during the 90s and early 00s and the state of them nowadays. It’s a real shame that games don’t get this amount of details nowadays. Skyrim’s manual was ok but compared to Oblivion that had stuff on races, skills and other features in the game, it’s kinda meh. The Legendary Edition was a joke. Literally just a leaflet. :(

Battlespire and Redguard were interesting entries. If they had taken off, I could see there being adventure games on Android and IOS. That said, Legends seems to be getting recieved well and could give Bethesda a massive incentive to consider reviving the Adventure spin offs either directly or outsourcing it to others whilst they focus on their new projects.

I miss detailed manuals. :(

 Permalink 09/22/16 @ 15:01
AKB

In response to: Damon's #BE3 2016 Impressions

akb [Member]

I literally stopped at the Blink 182 part. Did Bethesda get them to pay for the show or something? Just a distraction. I think I only really cared for the Prey and Fallout 4 bits, for the most part. Dishonored 2 didn’t show anything new, and everything else was already known or not really new.

 Permalink 06/20/16 @ 00:15
AKB

In response to: Alarra's BE3 2016 Impressions

akb [Member]

I feel quite the same. Although they can’t really top the year before, could they? You simply can’t pull a Fallout 4 out your hat every year.

 Permalink 06/20/16 @ 00:11
Syn The Conductor

In response to: Damon's #BE3 2016 Impressions

Syn The Conductor [Visitor]

Thank you for this post I didn’t get to see the showcase.

I must say I was hoping for TES 6 despite my better judgement, but I know it’s being worked on. The news wasn’t too striking to me. Legends sounds interesting but nothing to get me really excited. However, I play ESO on pc and the leveless concept got me really excited to make a new toon when that happens and give zero damns about anything meta. This mechanic will be great for the game because it doesn’t hinder PVPers nor meta PVEers but it really is a boon to players who want to truly roam tamriel.

Peace

Syn

 Permalink 06/13/16 @ 02:00
minor edits

In response to: ES:Legends: What We Know, and Alarra’s Impressions

minor edits [Member]

I’ve played quite a bit of Hearthstone, and I’m not very enthusiastic about the recent updates to that game. If that’s a common sentiment, it could bode well for another strategy game like Legends looking to break into the market.

Thanks for the analysis; looking forward to this!!

 Permalink 04/30/16 @ 14:17

In response to: Damon's Adventures #1 - Defending the Dawn

snowmane [Member]

Re: RobinHood70

I’d already given Vampire Lord a try, if I’m being entirely honest. I didn’t get as far as the Soul Cairn the first time around, but I got far enough in that I had Harkon’s Vampire Lord offer, took it, and I went on a several hour long killing spree with another character to max out my perks for it and give being a BAMF a go for a bit. But, I didn’t stick around long enough to get the story. I had a vampire with an Elder Scroll with me, and once I had Harkon’s gift, I was gone into the wind and never learned what the story was.

Yes, the Soul Cairn was too large and too empty… And a standard Legionnaire isn’t exactly a master wizard, and with a 120 point cost for the ghost horse, I had to run back and forth across that empty waste, because I have not put any points into Magicka, only Health and Stamina… Then I died, reloaded, never saved, forgot to return the skull, and I ended up in the Forgotten Vale running around and angry that I didn’t have a ghost horse to summon.

I don’t plan on returning the skull though. I cured my temporary vampirism from Serana, which I took because being potentially weakened for an unknown length of time didn’t seem as attractive of an idea in the Soul Cairn, and as I said, I convinced Serana to embrace mortality and cure herself. I have a few vampire caves marked on my map undiscovered from idle guard chatter and stuff, and while I may clean them out if I am bored and in the neighborhood, I really see no compelling reason from a roleplay perspective to consciously decide to become undead to get rid of a ghost horse’s skull that is not terribly heavy and that I seldom notice I have.

 Permalink 02/01/16 @ 02:13

In response to: Damon's Adventures #1 - Defending the Dawn

robinhood70 [Member]

Good review, Damon! I’ve always liked the DG add-on, myself, but I don’t think I’ve ever been as low as level 22 when I did it, or at least I wouldn’t have been by the time I confronted the Arch-Curate and Harkon. I tend to focus more than I should on crafting and the like, so I usually advance really quickly in the beginning (often too quickly). Since I haven’t yet tried a play-style of not advancing the crafting skills early, I’ll probably do that and DG early on for my next character, whenever that ends up being.

Personally, I find the Dawnguard side of the story a little less interesting, but it probably made more sense for your character. The Vampire side has always seemed richer to me somehow, despite how little changes in terms of the actual quests and so forth. I’ve done it as a Vampire both staying mostly in human form and maxing out the Vampire Lord skill tree, and it didn’t really make much difference to me which way I went for that part of it. The Vampire Lord skills are certainly interesting to explore, though, at least once. If nothing else, I’d recommend playing the Vampire side at some point just as a point of comparison. The quests are basically the same, but you get to see a different set of motivations and what not when you’re on the other side of things.

I agree with others, though, that the Soul Cairn is just a pain. I mean, there are some interesting ideas there, but it’s too large without enough interesting things happening in it. I’ve also always been susceptible to drastically altered colouring like we see there, and it feels really dismal and depressing to me. I’m usually quite happy to leave it as soon as I’m done everything that needs doing there.

 Permalink 02/01/16 @ 00:24
thuum

In response to: Damon's Adventures #1 - Defending the Dawn

thuum [Member]

Yeah, Serana is best companion. I never get married in Skyrim any more because my headcanon is that she has a flirty/casual romance thing going on with the Dragonborn. That being said, I really like Dawnguard as a DLC, since Vampire Lord form makes vampires in Skyrim viable. The DLC is definitely a lot more enjoyable as a vampire, but you’re right that the Soul Cairn is a chore.

Hearthfire is actually pretty neat. I always go in with the mentality that I’ll buy and fully upgrade them all, but I inevitably go to some of them more than others no matter how nice they are (I never use the Cheydinhal house in Oblivion even though it’s really nice). I usually gravitate towards the one in Falkreath just because it’s easy to get at low levels (though some would question the wisdom of having your home near a bandit stronghold).

I lost interest in Morrowind before doing the expansions, so I can’t speak to Bloodmoon, but I found that the best part of the Dragonborn DLC was Apocrypha. The environment there blows the Oblivion Gates out of the water, and that’s not something I say lightly. Although I haven’t really explored Dragonborn as fully as the other DLC’s, I’d still say it’s good, though definitely not Shivering Isles-tier.

 Permalink 01/30/16 @ 08:19
Legoless

In response to: Damon's Adventures #1 - Defending the Dawn

Legoless [Visitor]

The house in the Pale is by far the least interesting of the three in my opinion. If you’re only gonna build one, I recommend Hjaalmarch for the fish hatchery.

 Permalink 01/28/16 @ 14:41
Nathan E White

In response to: Revision History: Breaks

Nathan E White [Visitor]

That was an entertaining read, I must say.

 Permalink 12/14/15 @ 14:28
Carlypso

In response to: AKB's Auto Korrect Blog: The Next ES Game Release Date?

Carlypso [Visitor]

Since the main land is and will be used for Online, I hope to see ES VI : Akavir.
How cool that would be?

 Permalink 11/01/15 @ 19:43
Wulfharth

In response to: AKB's Auto Korrect Blog: The Next ES Game Release Date?

Wulfharth [Visitor]

Unless you actually know the IP addresses from the Bethesda Maryland offices, and are actively tracking them… AND they are not dynamic IPs - I don’t see how you could ever know what pages they were looking at.

Plus it takes all the fun out of it, even if you could.

 Permalink 09/01/15 @ 12:03
JLE

In response to: The Emperor and the Nerevarine

JLE [Visitor]

Indeed. Possibly a bit of all of these. Morrowind has always been troublesome for the Empire to get, and keep, in any case, and may well be no great loss to them if it becomes independent relatively peacefully (it’s clear that there will be no actual armed rebellion behind any drive for independence, under the Nerevarine).

Uriel, of course, did not foresee everything. He expected his own death soon - he was already an old man, in failing health: there were already rumours that his official legitimate sons had already been killed and replaced by impostors (rumours which turned out to be false, but in any case irrelevant since they too were slain by the Mythic Dawn uprising: indeed, the Mythic Dawn themselves may have started those rumours as a way of putting Uriel on his guard against the wrong threat, as a distraction from their true plans.) It is quite possible that Uriel may have seen this much at least, “no trueborn son will live to succeed you", even if he himself expected his death to be of natural causes and old age since there were no active in-court plots to actually seize the throne from him and his line. The one thing he did not expect was a plot to actually destroy the entire world with the idea that its perpetrators might rule in the next.

He may even have been planning to let the Empire itself devolve relatively peacefully into more of a federation of semi-independent states that were largely locally self-governing with only the lightest of hands from the centre: rather more like the modern European Union in which the majority of the power is still perceived to lie with the nation states - and seen the idea of the Nerevarine as someone who could be negotiated with to make such a settlement, using Morrowind as a pilot scheme for an example which could be later extended to the rest of the Empire (thus allowing the Nerevarine to “lead Morrowind to independence” by cooperation and consent with the Empire, fulfilling the prophecy without violence and remaining on allied terms.)

That way, if Uriel should die and have no living son to succeed him, civil unrest - which he knew must inevitably happen at his own death even if there were no supernatural consequences to worry about - would be limited largely to Cyrodiil, and the strife would be over a role which would after him become mostly ceremonial, while the provinces would be largely untouched.

But, until too late, he did not foresee that his death would come not peacefully but by assassination: he did not foresee the rise of the Mythic Dawn cult: nor, indeed, until the day of his end, did he really see that it was not just mortal threats of civil war that he must guard against, but an invasion from Oblivion itself by the Daedra, a threat against which mere civil wars pale into insignificance.

Nor, of course, did anybody realise that the fading of the Tribunal’s power (to be replaced by the Nerevarine) would also cause the fall of the mini-moon hosting the Ministry of Truth, the destruction of Vivec City, the eruption of Mount Dagoth-Ur and the depopulation of Vvardenfell Island.

Had Uriel lived a little longer, the Empire might have held together even after that - the Nerevarine rebuilding a shattered Morrowind with Imperial assistance, and an alliance made that would hold and serve as an example to other provinces: instead, quite apart from the Daedric invasions and the loss of life on all sides, the loss of the Emperor and all his sons (including his bastard, who might have succeeded to his father’s plans had he survived the Oblivion Crisis) plunged the whole Empire into chaos and civil strife, with Black Marsh seizing the opportunity to avenge the scars of slavery before Morrowind had the chance to show it had really changed its spots, the Altmer-supremacist secession in the west, and the collapse of the Empire in chaos before the chance of any “planned / organised devolution into stable allied states” could happen.

In other words: Uriel may well have been planning to avert the cost of the all-too-predictable human (and mer) effects that would follow with the ending of his line… but thanks to the apocalyptic cult and the greater danger of the Daedric invasion which almost destroyed the whole world, those selfsame more mundane troubles happened anyway, and the almighty Empire-wide civil war that Uriel had been trying to avert happened anyway. Worse still, even the civil war was peanuts in terms of disaster and destruction, compared with the actual apocalypse that *was* averted…

 Permalink 08/28/15 @ 20:52
Musicman247

In response to: AKB's Auto Korrect Blog: The Next ES Game Release Date?

Musicman247 [Visitor]

Great thoughts! I really enjoyed your speculation, and it all makes sense as well!

 Permalink 08/20/15 @ 16:13
AKB

In response to: AKB's Auto Korrect Blog: The Next ES Game Release Date?

akb [Member]

I guessed Hammerfell due to it being just out of focus in Skyrim, a lot of hints of a ton of things going on there right now. The story I would want to tell, if I was Bethesda, takes place in Hammerfell, for sure.

 Permalink 08/20/15 @ 15:58
SanguineMolag

In response to: AKB's Auto Korrect Blog: The Next ES Game Release Date?

SanguineMolag [Visitor]

And there were many hints about hammerfall like many characters had come from hammerfell or just escaping there or tried to escape there

 Permalink 08/20/15 @ 10:18
Kaizet

In response to: AKB's Auto Korrect Blog: The Next ES Game Release Date?

Kaizet [Visitor]

We saw the aliqr Warriors in Skyrim so hammerfell is possible

 Permalink 08/20/15 @ 09:27
elderscrollsotr

In response to: AKB's Auto Korrect Blog: The Next ES Game Release Date?

elderscrollsotr [Member]

Hope you’re right! We’ve been very vocal with our podcast listeners that we believe 2017 will be the year for TES:VI (By the very same logic you use, here). Though, we tend to believe it’ll take place in Valenwood. Either way, I think Hammerfell would be AMAZING as an entry into the TES series! Looking forward to all your “We called it” statements on Twitter!

-Elder Scrolls Off the Record

 Permalink 08/20/15 @ 05:37
Brandon

In response to: Alarra's Opinion: Why ES:Legends Doesn't Deserve The Hate (Yet)

lorenut [Member]

I’m so glad to see that i’m not the only one who thinks the hate is unwarranted or at least not yet. I was actually rather shocked to see how many dislikes the trailer has on it. I’ve been trying to tell all the people that are worried about TES 6 not happening that it will be fine and it’s not going anywhere. Fallout 4 was just announced and so I knew that TES 6 would be awhile off still and it’s kind of ridiculous to think that Bethesda would announce a new main entry for both of their top series at the same E3. I think a lot of people tend to overreact when things aren’t exactly how they imagined things to be.

 Permalink 07/06/15 @ 10:59

In response to: Alarra's Opinion: Why ES:Legends Doesn't Deserve The Hate (Yet)

alarra [Member]

Ah, you’re right, Oblivion Mobile would go on that list too. I’d lumped it in with Oblivion at first, but the mobile game was distinctly different from Oblivion itself, so that would count as a side game as well.

 Permalink 07/02/15 @ 03:03
Legoless

In response to: Alarra's Opinion: Why ES:Legends Doesn't Deserve The Hate (Yet)

Legoless [Visitor]

Don’t forget Oblivion Mobile!

 Permalink 07/01/15 @ 09:58
shiva

In response to: Alarra's Opinion: Why ES:Legends Doesn't Deserve The Hate (Yet)

shiva [Member]

I really don’t get the hate. Especially for something that hasn’t been released as yet and as you point out isn’t really slowing down the development of anything else. I’ve never played WOW, but I’ve played other games from Blizzard, I gave Hearthstone a try, and I absolutely love it. If ESL is at least as good as something like Hearthstone and is true to the ES world (which I imagine it would be) I think it would be worth it. Bethesda does things properly, so I’m not worried about no ES6 as yet, it will be worth it when it’s done.

 Permalink 07/01/15 @ 09:00
Zach

In response to: Revision History: Iliac Bay Overhaul

zach9054 [Member]

I think ESO needs to to have its own geography and lore sections because of all of the conflicts that are going to arise. Any lore conflicts should have its own section wheres anything that can properly fit in with the existing lore should be allowed to merge until a future ES game states otherwise.

 Permalink 05/26/15 @ 21:33
Zach

In response to: ESO - Where do we go from here?

zach9054 [Member]

One thing that the wikia site was a lot more pictures for armour and items. Take morrowind for example, yes uesp has far more info on it, but whenever you click a link for an item, half the time it leads to the middle of a chart. Unless its an artifact page, noting has it’s own dedicated page. Also it would be helpful to have comparisons between armours (Wikia for example lists that Skyrim Bonemold armour is just as strong as Steel but lighter. This helps players as opposed to having to open multiple tabs and comparing.)

That said, the charts can be helpful if used properly and if you added separate links for the weapons. Take ‘Category:Skyrim-Weapons-Swords-’ for example; it just brings you to a massive alphabetized list of sword names with no description. Nothing to say that Ebony is better than Dwarven like ‘Morrowind:Base Weapons’ has. Basically a general user can’t simply explore by jumping link to link. Uesp is extremely ’search bar-dependent’.

Uesp does have the best lore pages anywhere and that is something that Uesp should never fear competition in. Also the interactive maps are better here than any other site, especially when being accessed on a mobile device.

In regards to ESO specifically, as soon as Bethesda stated that it would be “light on lore", it immediately drove a wedge in ES fans opinions. ESO does have lore discrepancies (look at Riften for example) and it is making people (like me for example) wary about buying it. So its not solely that Uesp has become less popular, it’s that people are resistant to ESO. Once it comes out for PS4 and Xbox One, traffic will probably pick up. I always recommend this site because at least the moderators know their lore. You wouldn’t believe how many people on other sites think the Akiaviri were Asian instead of snake-people.

 Permalink 05/26/15 @ 21:26
minor edits

In response to: The Emperor and the Nerevarine

minor edits [Member]

Along with what the others said, A Life of Uriel Septim VII indicates that improving relations with “the East” was one of his top priorities since even before the events of Arena, decades before Morrowind. It raised the possibility to me that sending the Nerevarine to Morrowind was the culmination of a larger, longer-term project than we might suspect.

 Permalink 05/11/15 @ 20:34
thuum

In response to: The Emperor and the Nerevarine

thuum [Member]

Well, Uriel does have a knack for picking good people to pardon. I kind of figured that he saw the connections and assumed that it was meant to be, since he seems to put a lot of faith in the Nine Divines and their unknowable plans for mortals, etc. etc. But I think I like your theory better.

 Permalink 05/11/15 @ 16:38
Legoless

In response to: The Emperor and the Nerevarine

Legoless [Visitor]

Uriel VII had the Dragon’s sight. Ignoring succession issues and the imminent Oblivion Crisis, Dagoth Ur planned to conquer Tamriel with the Blight - seems like reason enough to send help to Morrowind.

 Permalink 05/11/15 @ 07:56

In response to: Assassin's Creed: Victory... or defeat?

snowmane [Member]

@Hargrimm, I LOVE England, and Victorian England, if they don’t do a crappy action-romance film style script and buggy gameplay like Unity, will be a blast for me personally. For the latter, I’ve heard the names, but I’ve never actually looked at them. Perhaps I will in the future, though.

 Permalink 05/07/15 @ 15:27
hargrimm

In response to: Assassin's Creed: Victory... or defeat?

hargrimm [Member]

I’m in a pretty similar boat to you, Damon. I loved AC and steamed through every entry in the series up until the trainwreck that was Unity. Most people thought III was pretty poor, although I still enjoyed it, but Unity’s bugginess and moneygrubbing was a bridge too far even for me. Victorian England isn’t the most exciting setting but I think it will be serviceable enough if they learned all the right lessons from Unity’s failures.

Have you looked at the new mini-series Assassin’s Creed Chronicles at all? They’re 2.5D smaller games, inspired by Mark of the Ninja, that seem fairly interesting, albeit a lot less ambitious than the mainline games. China came out last month, with India and Russia upcoming. I’m a lot more interested in all three of those settings for an AC game than old England!

 Permalink 05/07/15 @ 15:23
minor edits

In response to: Assassin's Creed: Victory... or defeat?

minor edits [Member]

I played all the Ezio games and AC3, but they just. Kept. Coming! I never had the time. I still have Unity and Black Flag, haven’t gotten a chance to play either of them. And now there’s more on the way? Ugh.

All signs point to Fallout 4, as much as I hate to say it. I mean, I loved F3 and New Vegas, but I’d rather have TES6 in the end.

 Permalink 05/07/15 @ 15:10
minor edits

In response to: Clearing Some Misconceptions About Paid Mods

minor edits [Member]

“Theft happens” is not an argument.

It’s not the concept of DLC I’m lamenting, it’s HOW it is used. Day 1 DLC, such as Mass Effect 3’s From Ashes, for example; that’s not about fixing anything, that was holding back what was, in my opinion, an integral part of the game for extra cash (somewhat similar in effect to the ESO’s Imperial edition). These are simply cash grabs. A lot of DLC, especially in the early part of the cycle, are like that. They’re not “bonuses", they’re amortized and hidden costs! People don’t put up with this in most other industries; ones where the primary consumers are not minors with little conception of what a dollar is worth. If there’s one thing I will never understand, it’s the tacit acceptance gamers have with being fleeced, when they could easily force the industry to behave more ethically if they could just stand up for themselves and practice a little self-control.

My rant had absolutely nothing to do with patches and bug fixes, it’s about the paid content additions. And “getting to the stuff they didn’t have time for” is not how things work anymore with the great majority of DLC packages, if it ever was. Rather, games have carefully planned DLC life cycles from long before the launch date. In other words, certain parts are held back specifically so that they can cash in on them separately. I think viewing it as “content they couldn’t finish before shipping the game to the disc manufacturers” is naive. It’s content that they PLANNED NOT TO finish before the shipping the game, by and large.

You may feel I’m overly critical, but I think you’re “white knighting” the matter. You have to take the long view on these things, on how these things shape the industry. For example, paying for third-party mods will not remain PC-only; the industry is evolving away from that dichotomy already. It’s just a matter of time before “console” players on a Steam box or some similar device are scrolling through lists of third-party mods, all with dollar signs next to them. A bad decision, when made by enough gamers, eventually effects the industry as a whole, so the whole “ignore it” argument lacks merit.

So, on your ESO example: “I seem to recall many people bashing ESO before it came out as the ‘death of TES.’ Well, the game is out, and it is a great addition to the series.” First of all, anyone who said it would be the death of TES is an idiot, but it was far from idiotic to think that ESO was not worth playing as it stood at launch. I do not believe it was a worthy addition to the franchise at the time. You’re acting like bashing the game was undeserved, and that people stopped bashing the game after it was released. That’s a misrepresentation of what actually happened: people bashed the game, and they continued to bash it well after launch. ZeniMax, to their credit, managed to forge it into a respectable TES title, but one which bears little resemblance to the game they initially came out with. And they only managed to do so with the help of the community. And it took them a year of charging the community for the privilege of playing the game to do this - to have the privilege of fixing their game for them!

And you’re really offering that up that as consumer-friendly? Because, frankly, looking back on it all, I think I made the right move in waiting to see if and when they turned ESO into something worth playing. And now people like me are going to play a different, better game than what ESO players have been paying to play over most of the last year, and we’re going to do so at a fraction of the price. Forgive me if I feel I’m getting the better end of the stick in this arrangement.

I don’t necessarily want a “cheap TES game” personally. Their historically low cost has been a strength of the franchise, not the reason I’ve played the games. I want TES to do well, and keeping costs down helps to ensure that it will be experienced by a wider range of people. Plus, I do want ZeniMax to make money. One of the reasons I opposed the mandatory subscription, for example, was because I genuinely felt they could make more money without it. And it seem they have arrived at that conclusion, as well.

Edit- None of the above should be construed as disparaging Jeancey’s awesomeness.

 Permalink 04/26/15 @ 16:14
Jeancey

In response to: Clearing Some Misconceptions About Paid Mods

jeancey [Member]

Theft occurred before. There are processes in place to prevent people from making money off of stolen mods. And I disagree whole heartedly with the assertion that DLC would have been in the main game. I doubt we would have ever seen the DLC content if we didn’t have paid DLC. Do you know how many old games have “cut content"? Things that never made it into the games because they didn’t have enough time? THAT is what DLC is. It is content they couldn’t finish before shipping the game to the disc manufacturers. And the bugginess of old games that never gets patched? Yeah, it’s better that we can fix those things now. Trust me, DLC has been to the benefit of the consumer in allowing the games they love to remain relevant. If you want a cheap TES game, just buy it for console. You won’t be tempted to purchase any paid mods. I feel you are bashing a system before you have even let it have a trial period. I seem to recall many people bashing ESO before it came out as the “death of TES". Well, the game is out, and it is a great addition to the series. Give the paid mods a chance. Once they fix the 25%-75% thing, I don’t see all that many issues with it. That is the only large issue with the idea.

 Permalink 04/26/15 @ 13:26
minor edits

In response to: Clearing Some Misconceptions About Paid Mods

minor edits [Member]

Theft is already a problem, and I think it’s going to have a very negative impact on collaboration and the mod community in general. Mods will be of higher quality on average, but there will also be a lot fewer mods overall, and I’m not convinced that it will actually provide a better game experience in the end. There are quite a few problems here, and while many of can be addressed over time, it is going to produce some fascinating copyright cases, when it inevitably goes to trial.

Make no mistake: this is terrifically anti-consumer. If it is allowed to take off, if gamers buy into it, it will just add one more avenue to tack on hidden costs to the game, and provide Bethesda even more of an excuse to ship broken games with a dearth of content. And as necessary licenses increase, so will the cost of the mods. The overall cost of playing TES games is going to skyrocket. And as I’ve said before, the relatively low cost of the Elder Scrolls experience has always been one of its greatest strengths.

I remember when they started making DLC for games, and the great concerns people had with it, all of which have come true. Developers routinely ship broken games, they routinely have “add-ons” which should’ve been in the vanilla game from the start, and they manage to get away with this garbage while still steadily inflating the base cost of their products.

If the average video game consumer over the past three decades had been more mature, more capable of standing up to sleazy business practices and advocating for regulations to protect the consumer, we would have never reached this point where we’re being nickel and dimed to death at every turn. But, instead, the companies with the sleaziest business practices tend to make the most money.

This is exploitative, potentially disastrous, and even if it all “works", it will not be a good thing. It will just become a new sleazy way to separate you from your money.

It’s time to wake up.

 Permalink 04/26/15 @ 12:14
Legoless

In response to: Clearing Some Misconceptions About Paid Mods

Legoless [Visitor]

The bad press Chesko got was very unfortunate, and Valve’s refusal to remove a paid mod from the Workshop at the author’s request is a little worrying. The 25% at the rigidity of the ‘pay what you want’ model is also a little sleazy. That said, all classicly bad Bethesda PR aside, I remain tentatively excited for what this new marketplace might bring. Basic economics will soon sort out the expected horse armor-esque trashware saturation.

 Permalink 04/24/15 @ 19:27
Jeancey

In response to: Minecraft... In Space! (A StarMade Impressions Post)

jeancey [Member]

You might also want to try Space Engineers. It’s pretty much the same thing.

 Permalink 03/30/15 @ 16:08
rim

In response to: Revision History: ESO Drops Mandatory Subscription

rim [Member]

Ha! Thanks for the welcome back minor edits!

 Permalink 03/28/15 @ 10:18
Bols Andaryn

In response to: Lore Lapses, Part IX: The Third Era Timeline

Bols Andaryn [Visitor]

Agreed on Elder Scrolls Off The Record and Classic Elder Scrolls podcast. However, they really need a Morrowind expert, I feel like they never touch on TES III!

 Permalink 02/22/15 @ 12:34
AKB

In response to: Alarra's Opinion: ESO

akb [Member]

Coolio!

 Permalink 02/16/15 @ 22:59
Linkuya

In response to: Alarra's Opinion: ESO

Linkuya [Visitor]

Great read! Now that the game is going to be cheaper than ever to try, I’d certainly like to give it a shot.

 Permalink 02/16/15 @ 08:21
fizzonance

In response to: Alarra's Opinion: ESO

fizzonance [Member]

Great review! Extensive yet easy to grasp for new players.
We have a lot of content ahead of us and the player base is likely to expand now when Tamriel Unlimited is released.
I hope the community will stay as friendly, fun and innovative as now!

Great job! Enjoyed every line of it. Thank you for your kind words and linking to my blog.

Regards,
fizzonanze

 Permalink 02/16/15 @ 04:10