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The Sims 4 Impressions: Part One (Create-A-Sim)

The Sims 4 Impressions: Part One (Create-A-Sim)

  01:03:00 pm, by Damon   , 1097 words  
Viewed 6897 times since 04/13/15
Categories: Games, Analysis

After 8 hours or more in just two days, and after creating over 50 Sims-posts (most are still queued up and set to be staggered across the next few days since there are so many; only a relatively small handful of available to view) on my tumblr, I've decided to process my thoughts on the game and create a posting about what I think of the game after a while.

This will be a three part posting, because as a Sims fan with experience on almost all the Sims games, I have quite a bit to say about the game, and I can talk about this almost as much as I can talk about an Elder Scrolls game.

I'll start with Create-A-Sim (CAS), which is naturally the first thing you'll see after hitting "Play" on the menu for the first time. It's really the most impressive part of the new game for me, and I'm pleased that the developers have delivered on what they promised (the same can't be said for Ubisoft, but that's for a different post). It's truly the most amazing version of CAS released to date.

I love to make Sims, and it's probably my favourite part of the experience. For me, and the Simmers like me who want to just play around in CAS for hours on end, it's a dream come true. The new way of making Sims, which involves clicking on body parts to modify clothing and tweak minute details of the body is incredible. One I got into CAS for the first time, after I was able to understand the additional filters to narrow clothing selections, and after I was able to get the hang of making the small tweaks to the body mid-design, it went down really fluidly. I was able to get things like long cardigans, put them on somebody, think "I don't like the way that sits", then subtly tweak their waist or arms to adjust it.

A Sim that kinda resembles meThese tweaks come as a major improvement over the game's predecessors, where control over how the body was tweaked came down to clicking a preset body type, and then moving a handful of generic sliders that were never completely specific on what they'd do, meaning that unless you put in the time to practice with the sliders and understood what a 'pronounced cheekbone' or 'eyes up', and all that jazz meant, you became quite limited in what you could make. For me, personally, as a Simmer, that narrowed my creations down to one specific narrow type or set of types that I understood and could consistently replicate, which leads to a lot of similar Sims in the long run.

In the new CAS released with The Sims 4, even if you don't understand what a 'pronounced cheekbone' is, you still know what's visibly appealing to you as a person, so it's easy to click on the cheek and drag it until it looks right, or click on the eyes or hips and drag them 'til they look right, and I feel like that must have opened the doors to creation for a lot of Simmers, not having to work with sliders and all.

Clothing options have been improved, I feel, with a lot of variety added to the game, despite the lack of the Style Creator of The Sims 3, which enabled choosing textures, colours to a specific taste, etc. Each outfit tends to have a range of primary and secondary colours that have been paired, though it's definitely made up for with what I feel like to be increased variety overall, the most notable of which is the fact that there are a lot more shirts are sitting right with jeans on females, which means I don't have to give female Sims risqué outfits to wear at inappropriate venues, which was often the case when you wanted to pair a top with the normal-cut jeans instead of the high-waist ones.

A female Sim created in CASClothing itself is given an improvement, as far as filtering goes. When you're choosing aspects of your character, there are subsets beside the broad category of "Tops" and "Bottoms", etc, and you can filter between sweaters, hoodies, swimming tops, and more, same with the other types, making finding specific items significantly easier. The items in The Sims 2 and The Sims 3 tended to have no particular order to the sorting, I felt, so you could go from shirts to tanks to suits to hoodies to v-cut shirts, etc in a way that didn't usually make sense.

As far as traits and aspirations go, in The Sims 3, you could choose five, but in The Sims 4, you can only choose three, which is moderately restricting as far as personalities go, because everyone is a little more multifaceted than what only three traits can show, though when the emotions introduced to the game (which will be the subject of a future part) are introduced, having only three traits allows the emotional system to shine through, I feel, because that means attention to detail for the things most passionate or peculiar to the Sim are able to receive extra attention to detail.

The last CAS-related thing I'll touch on are the walking styles. Though my current household only has the default walks set, because a normal walk fit their personalities and what I wanted better, there are a fair few different walking types, which enable you to fine-tune the Sim's personality. For instance, while the Sim featured above in the flannel only has a normal walk because he's a little shyer and to himself, the red-head Sim in the next image is a bit snooty, and she has a strut that reflects her imagined superiority, and it adds a nice flavour to the game, knowing from the distance that the Sim walking to you must be a train wreck from how he/she walks and talks to you.

This post is getting long, so I'll call it here, but in a few days I'll return with Part Two of my impressions on The Sims 4, and in part two, we will cover general gameplay and living the lives of the Sims, followed by a part three that, in my current planning, will cover build mode.

I don't generally self-promote, but if you want to take a look at some of my many posts and images of The Sims 4 and get some impressions on gameplay and some screenshot variety prior to the formal posts where I actually analyse things, you can click this link, which will take you to all the posts on my blog that are tagged as being from The Sims 4.

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