Category: "Elder Scrolls"

Damon's Adventures: The Last Days of the Dragonborn

  09:57:00 pm, by Damon   , 1267 words  
Viewed 11318 times since 07/10/16
Categories: Elder Scrolls

Ladies and gentlemen, I'm back with another Adventures post -- the epilogue to the Skyrim save I was running at the start of the year on my brother's PlayStation before I moved away.

About a week before I left, I had accomplished all the main goals I had in mind for the roleplaying of the Imperial Legionnaire Damon, did all the expansions, did the Main Quest, faffed around a bit exploring and being basically a noble sword-for-hire, etc, and I got bored with the lack of direction to the save and realised it was time to wrap it up once and for all.

Because I have a penchant for creative writing and the mood struck me a few days after that save concluded, I wrote up this epilogue here. A letter to no one from an undisclosed place where Damon, an old man at this point, is nearing the end of his days and has decided to take up a quill and inkwell one last time to jot down the last of his thoughts for the last time.

This thing has been sitting on the Google Docs text document I wrote it on since March, and I decided that I wanted to share it with whoever wanted to read it and bring a proper closure to the Skyrim run.

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Damon's Adventures: #ESOTU 2 - On the road to Daggerfall

  06:41:00 pm, by Damon   , 934 words  
Viewed 7282 times since 06/25/16
Categories: Games, Elder Scrolls

Ladies and gentlemen, guys and gals, how's it going? I'm back with Update 2 of most likely only two on my adventures in The Elder Scrolls Online: Tamriel Unlimited.

As I mentioned in the last blog post, I had created Mathyn Aris, a Dunmer sorcerer of the Daggerfall Covenant, I gave the brief overview of the tutorial area looking cool, prattled on about the variety of options to character creation in ESOTU, and I promised I'd return with part two of the blog post for the introduction of the game to me, which we'd cap off at the end of Stros M'kai.

Well, I lied, Stros M'kai, while pretty to look at, was short enough to get through for the quests that push the story and get me out of the area that I decided to include Betnikh in it. And, the merry band that I put together in Stros M'kai came along and were again instrumental in helping with this new zone, so I figured the two were both related, since I had to do both to hit the mainland.

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Damon's Adventures: #ESOTU 1 - Character Creation/Tutorial

  02:16:00 pm, by Damon   , 915 words  
Viewed 6109 times since 06/20/16
Categories: Games, Elder Scrolls, Analysis

“Three nations are vying for the Ruby Throne amidst the threat of Molag Ball's imminent invasion of Tamriel. The Aldmeri Dominion, the Daggerfall Covenant, and the Ebonheart Pact. I think they're fools the lot of them, losing men and women to fighting against each other for an old chair when there are greater things at stake!

“The High King of Skyrim has sent word across all the lands that loyal Nords, Dunmer, and Argonians are to return to their homelands and take up arms in the war between these three alliances. Am I a loyal Dunmer for answering the calls to defend the homeland, or am I a disloyal Dunmer because my homeland is Daggerfall?

“No matter what the Nord king and the Dunmer say, my home is in Northpoint. I was born and raised there, and I've never once set foot in Morrowind. I've never once prayed to ALMSIVI.

“I am Mathyn Aris, a Dunmer sorcerer from Northpoint, and I've answered the call to arms from King Emeric and the Daggerfall Covenant. May the Divines watch over me in this turbulent time.”
--Mathyn Aris' journal

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Alarra's BE3 2016 Impressions

  02:47:00 am, by Alarra   , 1791 words  
Viewed 5082 times since 06/14/16
Categories: Games, Elder Scrolls, News, Fallout, Analysis

Just like last year, I watched the livestream of Bethesda’s E3 presentation, chatting with Damon and RobinHood70 in the wiki’s IRC channel as we reacted to everything (join us in the wiki and forum channels sometime, everyone’s pretty cool and most of us don’t bite.)  Here's the entire BE3 presentation if you're interested in watching the entire thing.

And here’s my own summaries and impressions of everything that was revealed.  We've got a little bit of news from all their current games, two newly-announced games, and more:

 

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ES:Legends: What We Know, and Alarra’s Impressions

  01:18:00 pm, by Alarra   , 882 words  
Viewed 5146 times since 04/24/16
Categories: Games, Elder Scrolls, News

At long last they’ve finally given us some solid info on ES:Legends!  Earlier this week, they updated their website, released a gameplay video, and launched the closed beta. They’re also at PAX East this weekend, and had a short segment on PAX’s stream discussing and showing the game.   So since I’m excited for it, I’ve decided to summarize what we know so far, and share my thoughts.

 In case you haven't seen it yet, here's the trailer:

 

Before I discuss the game, let’s address the two main things that seem to keep getting brought up in comments on Youtube/etc: 

  • No, it’s not slowing down ES6; this game is by a completely different studio, Dire Wolf Digital, not Bethesda Game Studios, so it has nothing to do with the development of the main series.  And ES6 isn’t really “late”, either, based on the pattern of their last few releases: 2.5 years between Oblivion and Fallout 3, 3 years between Fallout 3 and Skyrim, and 4 years between Skyrim and Fallout 4. (If you’re wondering why I didn’t mention New Vegas, that was by a different studio, like ESO, Dishonored, and this card game.)  My personal estimate for ES6, therefore, is 2019-2020.
  • Lots of accusations about only being made because of Hearthstone.  They didn’t decide to make this game just because of Hearthstone’s success; it’s been in the works since before Hearthstone went to beta.  I certainly imagine it might have influenced some of its aspects, but considering that Dire Wolf’s staff includes professional-level Magic: the Gathering players, it’s likely that there’s plenty of inspiration from Magic as well.


Gameplay

From what we’ve seen so far, the base gameplay is similar to other games in that you gain 1 “magicka” per turn that you can spend to play cards, and can attack either creatures or the other player.  It also has some gameplay mechanics of its own:

That’s what the battlefield looks like.  The field is divided into two halves, called “lanes”.  If you play a creature in one of the lanes, it can only attack other creatures within that lane, or the other player.   The lanes may have “conditions”: the standard setup is that the left lane has no conditions, while the right lane is a “shadow” lane, meaning that your card cannot be attacked by the other player’s creatures until after your next turn.   Every time you lose 5 health, you lose one of the blue “runes” around your avatar, and draw the top card on your deck. If it says “Prophecy” on it, you can play it immediately for free, during the other player’s turn, and shake things up a bit. 

Each card is based on one or two of five “attributes” (Strength, Intelligence, Willpower, Agility, or Endurance), and decks are built around classes that consist of two of these attributes.  As far as your avatar/race, rather than choosing a hero with a hero power, your avatar simply influences which types of cards you earn more quickly.

There’ll be a couple types of gameplay: story mode (which is sort of like a tutorial), single battles against the AI and other players, and “Arena” matches, in which you choose a class and are given cards to put together a deck on the fly to last you through a number of consecutive matches (also against either other players or the AI). 

The game will be free-to-play, and card packs and arena tickets will be available for purchase, although they also can be earned through normal gameplay as well.

That’s about all I can think of so far, except that there have been around 200 cards revealed so far between the gameplay video, official articles, and other promotional material.  Someone's put together an album with most of the ones we've seen so far, if you're interested in looking at them before we get card pages up and running on the wiki. And if you want a bit more detail on some of the game mechanics that hasn't been mentioned by an "official" source yet, but was reported by a fan who went to the PAX East booth, check out this thread on the subreddit.

If you'd like to discuss the game, feel free to do so in our Legends subforum!

My thoughts:

Now that we’ve actually seen what the game and gameplay look like, I think my “cautious optimism” after the announcement trailer was both justified and rewarded, and I’m really looking forward to it.   Scratch that, I’m extremely enthusiastic about it at the moment.  I enjoy Magic: the Gathering (admittedly I’m not great at it, but I have fun nonetheless), and I’ve played a bit of some digital card games as well (a bit of Hearthstone, a lot of Rage of Bahamut, and the closed beta of Shadowverse).  Strategy card game plus Elder Scrolls art/lore? Heck yes.   From what we’ve seen so far, this looks like it’ll have some interesting strategy, especially with the whole "lane" thing.   And of course the art, I’ll admit, is one of the things I’m most excited about.  The original teaser trailer didn’t even scratch the surface: it’s absolutely gorgeous, and I always love seeing the Elder Scrolls world brought to life in this way.

So, all in all, I’m pleased with what we’ve seen of it so far, and I can’t wait until it comes out!