Category: "Fallout"

Quakecon 2018

  02:02:00 am, by   , 1273 words  
Viewed 609 times since 08/14/18
Categories: Games, Elder Scrolls, Fallout, Analysis
Quakecon 2018

Hello UESP readers, I am Xevins and I know y'all don't know me. That's alright though because I'm a thoroughly uninteresting person.

QuakeCon 2018 has just ended and a lot of things have happened. The Legends Masters Series competition was played on Thursday and Friday. The keynote on Friday reannounced ESO: Wolfhunter (as of this writing it has just been released), dropped a trailer for ESO: Murkmire, and announced the Isle of Madness expansion to TES: Legends. Aside from the TES content, Quake got its obligated appearance at the keynote, and Doom: Eternal got a lot of gameplay.  Oh and Todd showed up to grace our feeble minds. On Saturday a Q&A was held for Fallout 76.

Your humble author unfortunately did not get to see the Masters Series (burn at the stake later). I did however get to play TES: Legends on the showfloor and get a look at the upcoming redesign of the UI. For starters the Demo was limited and I was only able to play a practice match. The gameplay itself remained unchanged but the menus were different. Many features were not simulated in the demo, so I couldn't enter the deck builder interface. No Isles of Madness content was in the demo so again I was not able to experience that.

In the ESO department, they set up several stations where players could try out ESO: Summerset. These 'demos' were fully functional copies of the game with ESO: Morrowind and Summerset added to the demo accounts. There wasn't a stated time limit on playing this demo but folk were asked to move to let others play if a line ever formed. I didn't play for long but when I walked away they gave me a code for a Torchbug pet in ESO as well as a limited edition Summerset coin. The Torchbug was previously released to Twitch streamers as a giveaway item and was being released again for QuakeCon attendees.

For Quake Champions there was a short line and guests were allowed to play a single game against each other and a few bots. The demo was a standard copy of the game with the champions pack purchased. I played on the Host computer so the demo staff instructed me to do a few things to set up the private match. The game was a full normal match with the bots set to Nightmare difficulty and nonetheless the bots played better than most guests. The account I played on had a few unlockable customizations in the form of a few weapon skins and it already had the special QuakeCon Machine Gun (though not last year's QuakeCon Lightning Gun). 

 There was no playable Doom of any sort but there was also Prey: Mooncrash. Like the ESO demo this was fully playable and without a time limit (provided a line did not form). Not too much to say, if a line had not formed I probably would have run the whole DLC and forgotten the rest of the con. Alas a line did form and thus I did explore.

In the back of the show floor was an area where third party companies set up presentations to show the guests. Alienware had a small storefront and an area to test its products. Behind it were several smaller PC customization groups. A few of those were raffling off computers they brought to the con. 

And now we turn to my personal experience at the QuakeCon ZOS meet & greet. 

So it started at 6:30 but I arrived at 6:00, my early arrival allowed me to chat up some staff members. It was mostly idle chatter, they asked what I liked about ESO and what-not. Soon we got word that the location had changed and we walked over to the proper venue. We moved to a bar one floor above the original location. When we arrived I saw Gina Bruno sitting near the entrance asking us to sign in. After signing in I was handed a second Torchbug code and a second Summerset coin.

After sitting down for a short while, talking with some fellow fans of the game, a member of the Trials/Dungeons team for ESO came and started chatting. We talked abit about how we each enjoy playing the game, what item sets we like, and what our main characters were. He mentioned doing a lot of work on the item sets in ESO and that he had a good memory of them as a result. The conversation drifted into PVP and the employee suggested we start with the level 50 Non-CP campaign in Cyrodil.

Soon after he left, an id Software employee came by to talk to us about playtesting for Zenimax (the publisher). We learned that Zenimax does a lot of its testing through id in Texas (rather convieniently where I live, I must say). So apparently they call you in (and they work around your schedule), and depending on how long the play session lasts, they may provide lunch or just snacks (either way I was already sold). They specifically mentioned ESO but I asked about other Zenimax games and was told that on the sign-up website I can select games and genres that pique my interest (after visiting this website I can confirm this is true).

So after that conversation I walked around a bit making idle chatter with other players. Eventually I joined a conversation with a member of Bethesda Game Studios' marketing division named Ryan. We spoke for a long while and he mentioned things he likes about Elder Scrolls lore, the trips he does between the BGS office and the ZOS one, and other facets of his job. We used Mannimarco as an example of the kind of craziness that we enjoy in TES. The conversation drifted to what the marketing team does at BGS. He mentioned the Summerset coins we recieved and talked about how his team conceptualizes these to add value (while simultaneously working to make sure it doesn't cost too much). I made an offhand remark "But how does this coin affect the lore?" and he mentioned that Lawrence Schick wrote the words on the coin "From the Throne of Alinor Queen Ayrenn decrees welcome to Summerset children of Tamriel". So we had to ask what it was like to know Schick. Ryan described talking to Schick as a "religious experience". We mentioned stuff like a desire for Schick to do lorebook readings (Lusty Argonian Maid was a natural pick).

We continued on a conversation that bounced between a lot of Zenimax titles, Prey and Fallout 76 were spoken about (We stayed on FO76 longer than the others). The event was winding down and other employees were telling Ryan he ought to get ready to go but the conversation was still rolling. My memory faded a bit since the event, so this last bit is sparce. I made an offhand remark about how I missed the Dragonborn costume in ESO because I recieved SSE for free as a result of already buying Skyrim: Legendary Edition. He suggested I write down my account name and email on a napkin so he could give it to Gina. As an extra nice thing he also suggested the other guys at the table write their details too so he could see about them getting them the costume as well (no one was keen to deny free stuff). The event rolled to its conclusion and we said our goodbyes. The others at my table returned to the con, but I was beat and tired, so I headed to my ride home.

In conclusion, a fun and informative event being reported on by a guy with sparce (if any) journalistic skill.

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BE3 2018 Recap

  02:24:00 am, by Alarra   , 1842 words  
Viewed 6752 times since 06/11/18
Categories: Games, Elder Scrolls, News, Fallout, Analysis


It's safe to say that nobody was quite sure what we'd see in this year's Bethesda E3 presentation. 

There was plenty of talk about it, of course. Some had a pessimistic outlook, feeling that the last two years of E3 were a disappoinment.  Some were optimistic, certain that there were big things coming, possibly even TES6.   The announcement of Fallout 76 in particular was a twist that caused even more debate - did it mean that Bethesda had something even bigger to reveal, or was most of the presentation going to be focused on it?  What did it mean for Elder Scrolls and any other potential Bethesda projects?

Tonight, we got our answers.

I live-tweeted on the UESP Twitter while watching, and here's the full video of the presentation, but here's a full recap: the presentation covered games from the various studios Bethesda publishes, Fallout 76 of course, a new TES side game, and teasers of two very major projects that have been the subject of debate for the last few years.........

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BE3 2017 Recap

  04:38:00 am, by Alarra   , 1389 words  
Viewed 35772 times since 06/12/17
Categories: Games, Elder Scrolls, News, Fallout

Bethesda's presentation this year came at an unusually late time - midnight EST. Here's a link to the full thing, if you're interested.

Overall it was a smaller presentation than their previous two, without anything too earth-shattering, especially with regard to The Elder Scrolls.  We weren't expecting ES6, after all, considering how at the last E3 they said that BGS is working on two major projects the size of an ES or Fallout game before then, and not to expect ES6 for years.  There was still some news about some new games of theirs, and DLC for the existing Elder Scrolls games.

We live-tweeted the presentation, and had people chatting about it and reacting to it on our Discord (we recently were accepted as a Discord partner, btw!), but here's a somewhat more in-depth description of each, with links to trailers and articles they released afterward. Take a look after the break:



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Alarra's BE3 2016 Impressions

  02:47:00 am, by Alarra   , 1791 words  
Viewed 5194 times since 06/14/16
Categories: Games, Elder Scrolls, News, Fallout, Analysis

Just like last year, I watched the livestream of Bethesda’s E3 presentation, chatting with Damon and RobinHood70 in the wiki’s IRC channel as we reacted to everything (join us in the wiki and forum channels sometime, everyone’s pretty cool and most of us don’t bite.)  Here's the entire BE3 presentation if you're interested in watching the entire thing.

And here’s my own summaries and impressions of everything that was revealed.  We've got a little bit of news from all their current games, two newly-announced games, and more:


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All hail the Overseer!

  11:04:00 pm, by Damon   , 524 words  
Viewed 2765 times since 03/05/16
Categories: Games, Fallout

Citizens of Vault 069, it has been a long time since you've been graced by the company of your beloved Overseer. We were only together for a brief three or four days after the founding of our majestic home on the 13th Day of August last year (damn my being unable to afford an iPhone on my paycheck and having a superior mobile device). It has been a long time since we saw each other, and I must apologise for my departure. However, I bring you good news, because over the last seven months, the good folk at Vault-Tec have updated the Vault's central operating system numerous times, and we now have additional ways to make our lives tolerable and focus on improving our beloved vault.

Therefore, it is with great news that I am pleased to… Oh for the love of God! I was working on this opening speech to my vault citizens as Fallout Shelter downloaded to my phone. It turns out I didn't make a cloud save of the vault, so when I deleted the app from my phone because the initial release got quite boring after the four or five days, it deleted my vault. Therefore, I must make a new vault!

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