Category: "Welcome"

ESO and UESP - A Public Service Announcement

  01:30:00 am, by Damon   , 259 words  
Viewed 2731 times since 03/30/14
Categories: Welcome, UESP

Everyone, The Elder Scrolls Online is finally due to be unveiled to pre-order buyers in a few hours, and I'd like to leave a quick Public Service Announcement.

UESP is the highest quality fan-based website related to The Elder Scrolls, and it's for good reason. We have our many high quality, meticulously organised namespaces to categorise and document each game, we have our marvellous online maps, and we've got a large, active community who can be found on our IRC  channel, on our forums, and within the Wiki itself, who are all just as excited for the release as you all are, and it's these many, innumerable fans who make UESP so great with all their hard work and dedication to the site.

Everyone is encouraged to take part in editing our site and helping it to continue to grow with this new release in the TES series, and we have numerous mentors, patrollers, and administrators who are more than happy to help each and every individual user have the best UESP experience they can have.

Our forum has a fun, excited energy to it with anticipation for the release, and all things TES - including TESO - can be discussed in the appropriate sections.

Have fun, play nice both in-game and on the wiki, and enjoy our sites. I encourage each of you to register and take part in this marvellous community!

If you want assistance editing on the wiki or have general questions, don't be afraid to ask on the forums, contact a Mentor, or visit our Help pages!

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Runnin' low on ammo here, sir!

  11:54:51 am, by Damon   , 788 words  
Viewed 3067 times since 01/28/14
Categories: Welcome

So, a while ago, I posted why I felt like the story to Fallout 3 disappointed me. I know what the plot is, or at least have a really good idea where it's going (actually, I may have looked up online how it ended), and while the story as a whole was good, it felt too rigid in terms of roleplaying, despite Bethesda's excellent skill at making games appear open and roleplayable (indeed, most games they make are roleplayable in more ways than just one.

However, for the sake of the story, I decided I wanted to play the game with a fresh character and completely finish the story, just to give the game a fair shot over New Vegas, which I feel was a better game (and one I've actually completed... Many times). Here's a brief little observation I've noted:

Is it just me, or are caps and bullets in shorter supply in Fallout 3? It could just be me being a bad player with less time in F3, meaning I lack knowledge of where everything is at, unlike in F:NV.

Not that it's necessarily a bad thing, I mean. I feel it adds to the wasteland experience and the feel like you are trying to survive a post-apocalypse when you're short on money often, and you have to make every shot count.

Of course, on the other hand, the Las Vegas area was largely spared from nuclear armageddon, by House's anti-air defences, so the cities are still (somewhat) in-tact, and there is a feel of civilisation still (and gambling chips, NCR paper, and Legion coins as extra currency make it money in better supply, miserable exchange rates aside), and with that better hold on civilisation, there are additional services in the area like well stocked gun sellers, meaning that it makes sense that there can be everything in better supply, though it's still slightly less fun than having an ammo shortage.

There we go... I prefer Fallout: New Vegas over Fallout 3 generally, but this struggle to have money to meet your basic living needs in Fallout 3 does add to the feel of having to survive, which is more entertaining for me.

And, I have something else that's been bugging me. I saw on the Bethesda fora, specifically within the Fallout section (Duh, it's Fallout related), that numerous people complain that despite two hundred years of surviving the apocalypse, nobody had fixed up the buildings to appear as they would pre-war, opting to live in shanty towns on crappy roads...

I just want to point out that given that there were presumably at least two to three generations of people focusing purely on adapting and surviving the wastes, the art of paving roads with a machine probably fell off the radar, and when the people of Fallout 3 came along, they didn't know how to use the rusted, 200 year old pieces of machinery, nor were they necessarily functional.

For me, it makes perfect sense that less important things like roads would become less important when there are few cars (I say few, because I know that in Fallout: Tactics the Brotherhood of Steel shows they possess the know-how to rebuild and operate vehicles - presumably other people in other regions can too, though I don't know if that is demonstrated within any games), who have to use them, and the main focus is staying within your safe area and community to feed yourself and make a safe, permanent structure. Not to mention there's no guarantee the asphalt place even works, nor would the average joe know how to make it.

It's Survival 101, really. You don't exert unnecessarily calories and energy on a task that will not offer enough reward to make up for the energy output. While many appear to disagree with me and want to see a settlement completely perfect after 200+ years, judging from the forum responses to these various threads, I feel like there ought not be a solid settlement so soon, unless there were a particularly remarkable community somewhere, who happened to survive apocalypse, keep knowledge of pre-war technology, and were able to operate spared machinery that was saved and maintained... Meaning it's pretty much just the Brotherhood of Steel who could do it, though they've certainly got better things to do than help the common person... Selfish bastards.

Anyway, that's my random set of thoughts on Fallout.

And, here's some random fun facts: Using the Blog Archive button to look at old posts, I noticed that 2013 was the most prolific year for bloggers, with most of the year being posted during, save for May and June, and this month, January 2014, has more individual posts than the past months. Hooray for random facts!

I'm going now.

Sports! Yeah! You'll be good at them!

  06:18:33 pm, by Jeancey   , 327 words  
Viewed 4886 times since 01/19/14
Categories: Welcome

After watching the first of my two teams win the football game (GO BRONCOS!), I realized something. There are no sports in the world of the Elder Scrolls. Many games have some sort of fake sport that people talk about, but not in the Elder Scrolls series at all. I guess you could argue that the Arena in Oblivion was a type of sport, but I'm not sure that it qualifies.

I propose that for the next Elder Scrolls game, a sport be added. Not a real life, actual sport that people play, but a fake sport specifically designed for the Elder Scrolls series. Since it is my personal belief that the Summerset Isles are going to be the setting of the next single player game, I'm going to focus on the Altmer. I've always thought that the perfect sport for the Altmer would be golf. It is usually a quiet sport, it involved hills and greenery, which are abundant in the Summerset Isles, and the players are usually quite tall. However, this wouldn't be golf as we know it today. I picture the ball being much, much bigger, say the size of a basketball. The club, then, would also be much bigger. And near the hole, you would have your opponent (this being a sport where it is you against a single other player, in a match of sorts) who would be blindfolded with a bat of sorts. They have to try and swing and hit the ball away from the hole. However, they are not allowed closer than 5 yards to the hole, and are not allowed more than 15 yards away from the hole. I think this would be the perfect sport for the Elder Scrolls series.

Since I have another football game to watch, I'll ask this: What sport do you think they should play in the Elder Scrolls? Make one up, or use an existing sport, it is up to you!!

Also, GO SEAHAWKS!!!!

Insert Creative Name Here

  02:20:38 am, by Damon   , 485 words  
Viewed 3175 times since 01/19/14
Categories: Welcome, Games, Elder Scrolls

There's totally a nonverbal conspiracy where we all post updates together or within a few days of each other! Haha... Nah, not at all.

There has been a lot of controversy regarding Master Neloth's reference to Indoril Nerevar's reincarnation being referred to as a "he". Even over a year later users are still complaining on UESP, on the various fora with a TES section (ours, BethSoft's, etc) that it was a bug or an oversight that Neloth assigned a gender to the Nerevarine, and it's gotten to where there have been many edits attempting to call it an error on UESP.

I certainly understand (and want to agree with the fans) the fans' frustrations at a definitive gender being assigned to the character, depriving the player the possibility of having a female character be Nerevarine. After all, there have been plenty of heroine's in the TES saga and in other sagas, and most of my own characters as of late have been female. There's just something so satisfying about the fairer sex rising up to become a grand saviour of the free world, I suppose.

However, we have to look at it this way: Regardless of whether or not the users agree, it's UESP's job to document the Elder Scrolls series as-is. It's not our place to pick and choose what's lore or not. Maybe it was an oversight, maybe it was deliberate. The point is, until Bethesda confirms the Nerevarine is male (which can make sense, seeing how Indoril Nerevar was a male), or until they confirm it's an oversight, we have official in-game content stating he's a male, and that's lore in my book. Look at the main character of Arena, for example. The in-game manuals, plus some out-of-game sources cite the character as being named "Talin". There is precedent to Bethesda suggesting certain qualities of a character are set, regardless of the playability of that game.

From the lore side of things, it also makes sense that a gender would be defined. After all, the authors of Tamriel are rather efficient and up-to-date about the happenings of their world, and in my own opinion, there has to be something definite about the characters, since it wouldn't make sense that such meaningful and important events are mysteriously glossed over when the game is so concise in any other way. In that aspect, there are some aspects and arguments that could be used to make it a necessity that there be some definition of who a character is, regardless of game mechanics.

It's a tough argument and controversy many Morrowind players are facing with Dragonborn, and we can argue in circles on both sides of the coin, but it's really all for naught. Whether we like or dislike, it's not our place to say, it's Bethesda's. And, until they confirm one way or the other, we have to accept it for what it is.

Why We Don't Know What Happened to the Hero

  12:35:51 am, by AKB   , 867 words  
Viewed 4036 times since 01/16/14
Categories: Welcome, Games, Elder Scrolls

As I have previously written, we don't get to see or hear about our hero very often after we controlled them. While I briefly touched on the issue with talking about what happened to the old heroes, I'm going to go into that a little more now, as promised.

As we know, the misuse of a single pronoun to describe the Nerevarine (the hero from Morrowind) in Skyrim caused quite a bit of controversy. But that wouldn't even be the first time that one of the sequels caused an issue with the Nerevarine, Oblivion also got in on that action. During some routine wandering around the breathtakingly beautiful province of Cyrodiil, you will eventually run into two NPCs having a conversation in which the following line of dialogue will be uttered: "Rumor has it the Nerevarine has left Morrowind on an expedition to Akavir, and has not been heard from since." And that single bit of text ignores the single most important duty of the Nerevarine, to be the Protector of Morrowind.

At the end of Morrowind's main quest, you have successfully defeated Dagoth Ur (which always came off as somewhat tragic to me, but that's not the topic for today) and stopped The Blight from ravaging Morrowind. For your amazing accomplishments, Vivec (if you didn't kill him already) will give you the title of "Protector of Morrowind": "The blight is gone, and we have survived. Now we must dedicate ourselves to rebuilding the Temple. And you must dedicate yourself to your responsibilities as Protector of Morrowind. There is much to do. You still have Kagrenac's Tools, potent weapons, and the wit and experience of a proven hero. The Tribunal and the Temple are happy to yield to you the duties of fighting the enemies of Morrowind."

So to summarize, the Nerevarine was entrusted with the safety of all of Morrowind, and then promptly left Morrowind for good. A measly six years later, the Oblivion Crisis happens and decimates Morrowind. Good job, oh mighty Protector of Morrowind! I hope Akavir was nice. But after such tragedies, surely the Nerevarine would return to his (look at me, abusing pronouns just like Bethesda!) people, right? 4E 5 would once again continue the nasty string of bad luck for the Dunmer with the Red Year, and the Nerevar Reborn seemingly out of the picture for good. For someone who was supposedly the reincarnation of one the greatest Dunmer leaders ever, the Nerevarine left them in a really, really bad way.

I personally believed that the departure of the Nerevarine had more to do with getting him out of the way for the Champion of Cyrodiil, but considering the countless anguishes that were tossed at the Dunmer people immediately afterwords, it just feels like the Nerevarine was more a part of the problem for the Dark Elves than any kind of savior.

While I find that in light of the future of his people, the disappearance of the Nerevarine seems to be too poorly thought out, I can't help but wonder if we wouldn't be more upset if we did not get an explanation for why he wasn't there. If the Nerevarine was just ignored for the sequels, wouldn't there be more of an uproar? Let's think of how that series of events goes, without that single line of dialogue explaining what happened to your old character. We hear nothing about the Nerevarine, and Vivec disappears alongside him. So the Oblivion Crisis happens, cities like Ald'ruhn are destroyed by Daedra, and apparently the Nerevarine just doesn't do anything. The Ingenium is created, and the people of Morrowind are actively sacrificed to this dark machine, while the Nerevarine remains aloof to their fate. Argonians invade Morrowind, but the Nerevarine doesn't take on his role of old and lead the defense. A mass exodus from Morrowind occurs, while the Nerevarine does not help manage the relief efforts. By not explaining why the Nerevarine wasn't there, one of the fan favorite heroes becomes one of the most despicable figures in ES history through simple inaction.

The "ignored" Nerevarine, despite having the same list of crimes as the one we have, is just simply so much more unlikable as his lack of action would go unexplained. That is to not say I agree that the Nerevarine should have just disappeared, I would have preferred him to remain involved in events, even if we don't get to see him again, but the Akavir explanation is better than none at all. Barely, but it is still preferable to me.

Any issue with the hero from Morrowind still has nothing on the sheer chaos brought on by the Champion of Cyrodiil's fate, however. And that's the topic of the next entry in this look at the fates of our heroes, after we control them. As a little note, I'm sure you noticed I skipped over the Agent from Daggerfall. That's because his or her fate is more clear cut, on account of his or her death at the end of his or her adventure. Bit tragic, but at least it doesn't leave room for a few hundred words worth of ranting about what he or she should be doing.