Why Morrowind Was Better [Guest Blog]

Gosh, it’s beginning to look like I can’t write for myself. And that I’m bias towards Morrowind. Well, wrong on both accounts. Personally I love both games. Truth is no one has come forth yet for Oblivion. I may have to write one myself. Anyway, it’s time for a new guest blog, this time by UESPer Kestral.

The Elder Scrolls III: Morrowind for many was and is the epitome of the Elder Scrolls series. Morrowind came before Oblivion, 4 years to be exact, and does lack some things that Oblivion had. I seek to delve into what is missing on Morrowind's part, but why Oblivion is still the lesser of the two.

I remember the first glimpses that I saw of Morrowind. A foggy view of the Temple Canton of Vivec, thinking of it as a high and mystical place. I researched into Morrowind very much, and did find it to be interesting. I discovered that to me, Morrowind would be a difficult fit.

There not being Fast Travel, no map markers, and a varied level of gameplay intimidated me. I did not care for the graphics, I accepted Morrowind for what it was and not what it looked like.

I went ahead and picked up an Xbox GOTY version of Morrowind, picked my stats, and went on. I met Jiub, surfaced from the underbelly of the ship, into a strange new land. Seyda Neen, passed the pleasant Redguard, and went into the Offices. I was greeted by the lovely man who asked me what my background was. I filled the forms out myself, and was a tad concerned on what to pick.

I chose for a magic character with a bit of combat in. I went though the offices and I was done with the Char Gen portion. I went through Seyda Neen, passed by the nice little Wood Elf who misplaced his ring; I paid no mind and went on with his ring in my pocket.

Vvardenfell was truly an alien land to me. I knew none of the cities, methods of transportation, skills, people to know, what comes first, and what doesn't. I followed up on what I was told with and went to Balmora. Not noticing the large bug that I later found that could take me to Balmora easily, I walked to Balmora.

I thought how frustrating it was to walk across a seemingly wide expanse of land before me. And I thought that how difficult it would be to get from here to there in later portions of the game. Needless to say, I continued on and was startled by a loud yell.


A Bosmer mage had fallen out of the sky… certainly not something in Oblivion. I checked his body and took his loot. I figured that I should save and did. I was intrigued by his scroll of Icarian Flight. Unknowingly, I used the scroll jumped, I soon fell to my death somewhere near Balmora.

I reloaded myself, and cursed myself for using the scrolls and told myself to never use them again. I soon discovered a scrib. I had an extensive fight and thought to myself ‘Why can't I hit him!?' I killed the thing and went on with my journey. I later discovered that I needed to use a weapon with a favored skill, and a have a better agility skill.

When I reached Balmora, I saved the game and stopped.

For a month.

I thought Morrowind was good and all, but not my thing. I had put it on hold, and kept it tucked away in my room somewhere. I soon was bored one day, and researched further into Morrowind. I learned of what I should've done. The early quests, the ring, exploits, and such.

I made a new character and did the aforementioned. I had more fun doing the quests, and traveled to Balmora by the newly discovered Silt Strider. I then gave up at Balmora because I got bored.

It wasn't for some time- and several instances of playing the game and stopping, and even getting the PC version- until I appreciated Morrowind to its fullest.

I was inspired one day to make a new character, inspired by our resident Cactus. I made my new character, a Dunmer battlemage of sorts, Darvinum, and loved the game from thereon. I played the game, only used exploits for things like speechcraft, and left the rest to pure gameplay.

I went from place to place. I cannot remember which guilds I did, but I remember at least 2 guilds that I went through, I also remember going through the Imperial Cult. I loved that Cult.

I went from here and there and no longer minded the no fast travel. But what I did mind were the directions. ‘Go north from this road until you reach a specific tree, then head east.' I frequently got lost and had distaste for the Ashlands. I plundered the Vaults of Vivec later on with my full chameleon outfit, and made large amounts of money. I went around, training, and just doing quests. I became Nerevarine, and was known throughout Vvardenfell.

Darvinum must have been my most favorite character I ever made in any Elder Scrolls game. I did so much with him, and remember doing so much in a little amount of time.

Now, this play through let me examine Oblivion to Morrowind in their fullest. Oblivion looked much nicer, I'll give it that, and Oblivion had a much more similar mechanic, but there was something bland about it. To begin with, the voice actors. Morrowind had fine voice acting, everyone was different from each other. The Nords were Nords, and not Orcs too. The Elves were their own race, and not their own. The Dunmer especially, had a better voice than any other race.

Another was the items. In Oblivion, you'll merely find a wide variety of the same type of items. In Morrowind, there were many items. Not merely Iron, Steel, Glass, Daedric, Leather, etc. There was Netch leather, Nordic armor, Ice armor, Ordinator armor, guard armor, Chitin, and some more. The same goes for Weapons and clothing. Oblivion had a limited wardrobe, while Morrowind had a large one. The weights and prices were realistic considering. Daedric armor and weapons were to be precious, and not found in every single dungeon. They were to be sprinkled out through the whole land, and not in the hand of every Marauder aspirant fresh from the cutting block.

The quests also were better. Even though Oblivion was larger in landscape, Morrowind was surely more refined and detailed. Almost everyone in town had a quest affiliated with them, and there were a lot of people needing some assistance. That isn't enough? Join a guild! And not just the Mage's, Fighter's, Dark Brotherhood, and the Thieves Guild like in Oblivion; how about the Imperial Cult, or a Great House, or the Legion, or the East Empire Company. Oblivion had a lot do, but Morrowind had even more.

Almost everything Oblivion had, Morrowind had and more. It's been well over a year since I've been playing Morrowind, and I still play with it then and again. Whilst I have played Oblivion more in total in hours, and it still is easier to get more engrossed in Oblivion (my new character already has 20 hours knocked on), Morrowind was still better.

Morrowind takes a different kind of person. Not someone who is more in touch with classic RPG roots, but someone who prefers a more action adventure RPG. Someone who enjoys a richness of an environment, the realism, and the uniqueness of it. If they are a DND'er, perhaps Daggerfall, another fine title, would be more of their choosing, but for me, Morrowind is.

But Morrowind is not everybody's game. A more ‘modern' gamer, who is more interested in games with nice graphics, and a more shooter spin on things, would not like Morrowind. I know several people who like RPGs, but who do not like Morrowind. It's a strange thing, and I find it difficult to think why they dislike it just accept for what it is, and go on.

Morrowind truly is a gem, and I wish to hold onto my copy until the day something unfortunate happens and it is destroyed. Even then, I will still carry on the memories of Morrowind. For those who refuse to try Morrowind, please do; and for those who have, and didn't like it, so be it. Morrowind truly was the greatest Elder Scrolls title. The series which- as of late -the series is in need of another one.

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