I feel like Bethesda has personally challenged us. Dave Humphrey, our owner, founder, and all around cool guy, mentioned that some developers at Zenimax jokingly said to him that they were worried we might be able to announce the game ahead of them, and what the game would be about. All we'd have to do is check to see what pages they visit on our site, and we'd be able to make a very educated guess. As it turns out, we just didn't think of trying to do that, although we definitely should set up a system for this, now that it's been pointed out to us by the developers that we should be able to do this. We'll see about getting a system that allows us to tell what the developers are looking up in advance, for the benefit of everyone.
I don't want access to this information so we can spoil the announcement, mind you. I want this information for the developer's sake. If we see that they're studiously looking up, say, information about relations between the Bosmer and Khajiit, then we can quietly make updating information relating to those topics a priority. It'd be a silent and sneaky way to help the dev team out. We'd also benefit of course, beyond the simple joy of being able to call it well in advance. We'd be able to improve areas of the site that will get more traffic, well in advance to the need. So the developers get better information, the players get a more complete resource on launch day, and we'd be rushing less during an announcement. Everyone's a winner!
So when is the next game coming out, then? To answer that, it's November 9th, 2017. My reasoning for that, after the break.
So, Jeancey tossed me the reins of the XB1 NA branch of the United Explorers of Scholarly Pursuits just before we got access to a Guild Bank. It took a while to unlock the bank because we're not actively recruiting; the only people who join are those who seek us out. Also, because we're spread out across the factions, members don't seem to interact much. So the primary motive to join has been to come see how good we look.
Until now. With the Guild Bank, we now have the ability to help each other out in a more fundamental way: resource sharing. This should be very helpful for crafters, grinders, leveling alts, etc. I'm going to be watching the transaction history like a hawk to make sure people keep their withdrawals reasonable. Since Officers (Savants and up) will have virtually all permissions to take actions as needed, I hope they will also help keep an eye on things occasionally.
Think of the Guild Bank as a resource above all, not an obligation to donate. But if you find yourself with an excessive amount of what-have-you, think of a small donation as an investment. Hopefully, in the future, the Guild Bank will be there to help you out when you need something.
I've eliminated the vacant Guild Merchant position; we now have Novice, Scholar, Professor, Savant, and Doyen. A "Professor", fundamentally, is a person who spreads knowledge, and spreading knowledge is what the UESP is all about. Anyway, I think it sounds cool, once you strip away all the real-world connotations. A "Doyen" sounds to me like some sort of medieval court jester, but I guess I'll keep it.
Everyone currently in the Guild is now a Scholar or higher. Scholars have broad privileges, including the ability to change the Message of the Day, in case they have something to shout out to guild members. They can also invite new members as they see fit.
For the time being, Novices will not be able to withdraw from the Guild Bank, but this is really just so someone has a chance to touch base and tell them the Golden Rule of the Guild Bank: take what you need, but need what you take. Promotion to Scholar will be pretty much standard. We'll see how this works out, and the approach might be revised later as needed.
Many thanks to Savant SCarverOrne for stocking up the Guild Bank with loads of ingredients and other things. I've been doing the same with food and drink. It's mostly (but not entirely) low-level stuff, to help any low-level characters get on their feet.
Finally, although is doesn't matter at the moment, I've changed up the guild's heraldry to make it similar to the PC EU heraldry, as I think it's more appropriate for a variety of reasons. But I may still tweak the color pattern, at least, to be more aesthetically pleasing. We'll see. And we'll also see whether we can get a half-way decent guild photo uploaded at some point...
Oh, yeah, VR 16 is confirmed to be added with Update 7, Rich Lambert is the new Creative Director, ES Legends sounds cool, the wiki continues to be developed by leaps and bounds, blah blah blah. ESO is sucking up almost all my spare time; there's no opportunity for me to sit down and analyze this stuff appropriately. I see that Faunter did more for the wiki in a day than I have in the last month, Contraptions has also been doing some great work recently. I hope I get some time to fill in a few more blanks on the wiki myself, but for now, I'll be trying to help out other players from within the game.
The Elder Scrolls: Legends, a mobile strategy card game, was announced at E3 this year. If you haven't seen the trailer yet, here you go.
As I said in my E3 post, I'm cautiously optimistic about it. I'm open to the idea of an ES card game, though I know that there's a lot that they could do wrong with it, but since we haven't seen anything else about it yet, it's too early to judge. Our page for it on the wiki is literally two sentences long because of the lack of information about it so far.
I don't mind it, myself; it reminds me of some of the concept art that we've already seen in other ES games, albeit more cartoony:
Case in point.
Like Damon, I spent the evening watching the Bethesda E3 Showcase and taking notes. So here's a rundown of what they went through, and my impressions of them. I haven't played anything but Elder Scrolls yet of all they revealed tonight (I plan to someday... too much ES to get through first!), so my heaviest focus will be on the ES part of it. Damon gave some good summaries of the others, so I'll skim over more of those.
6:45 Pre-show: Discussing the screen that they're using for the presentation, talking to some fans waiting in line outside, speculating about Fallout 4. While this was somewhat interesting, it did kind of drag on, and ended up running a few minutes late.
The first thing they showed in the actual presentation was a video montage of Bethesda's employees talking about what they try to do there, and clips of their various games. Pete Hines walked on stage and welcomed everyone.
The first game they went over was Doom. They showed about 10 minutes of gameplay, which went through increasingly big guns, explosions, and gore, culminating in the player character getting jumped and beaten to death with his own arm. I never played the first one, and shooters aren't much my thing, so this one doesn't appeal as much to me. I do like the idea of Snapmap though, which, as Damon said, is a tool to create your own multiplayer games, from the maps to the items to the rules. After they introduced Snapmap, they showed some more gameplay, taking place in hell. They gave a Spring 2016 release date for this; it will be available on XBox One, PS4, and PC.
Pete Hines talked about now Doom's Snapmap is an example of how Bethesda supports mods and is "pushing the boundaries of what is possible in games." Bethesda.net (prounounced by him as "BethesdaNet", without the dot) is a "new digital platform" supposed to "expand how users create and share that content" and be a "home for all things Bethesda". He went on: "It will be used to power features like the Doom Snapmap you just saw, and it is already being used to support The Elder Scrolls Online across every platform for millions of players. It will be at the heart of all of our games moving forward, and will also integrate our websites into one seamless experience." He said that on Bethesda.net you will find forums, videos and articles, and access to new games and features. As of my writing this, Bethesda.net does not appear to be an active site yet; going to it gives only a black page with the square Bethesda logo.
BattleCry is a new game developed by BattleCry Studios, a studio founded by Bethesda. It is described as an "online action game with team-based combat"; they showed some clips while discussing it. They announced that global beta signups are available at Battlecrythegame.com (you can also find more info about it in general there), and that if you sign up before June 18 you will receive priority beta access, as well as an in-game reward. I like the classes for this one; it looks fun. I've already signed up for the beta.
They played the trailer of Dishonored 2, which revealed a new protagonist, Emily. This game will be for PC, Xbox One, and PS4; no other info on its release is available yet. And as Damon mentioned, Dishonored: Definitive Edition will be released this fall. I haven't played the original Dishonored, but I intend to at some point. The trailer for the second game made me a lot more intrigued by it; it can be seen here.
Elder Scrolls Online
They showed a video of what we can expect from ESO this year. These include some of the DLC they've told us about and that we've been expecting for a while:
The full trailer can be seen here. I'm looking forward to finally seeing this stuff make it into the game (and excited about the bear mounts).
The Elder Scrolls: Legends
This is a new digital strategy card game. They didn't reveal too much about it, just showed a trailer that had art and a voiceover, mainly. It will be free-to-play, and it will be for the PC and iPad, and it will arrive sometime in 2015.
This is one that I'm cautiously hopeful about. A lot of people wonder whether it will be similar to Hearthstone. I haven't played that myself. The mobile card games I've played are Marvel: War of Heroes (found it difficult to get into) and Rage of Bahamut, which I've played quite a bit. RoB at least makes it easy for new players to get into the game and gives good rewards in events, although it definitely has its downsides too. I'm very curious as to what the format of ES: Legends will be. We'll have to just wait and see; it's hard to judge it one way or another this early on. Mainly I'm just eager to see the art on the cards - I like what I see in this video - and interested to see if we're introduced to any new lore.
The trailer can be seen here.
I think Damon gave a better summary of this than I could, so I'll leave most of the descriptions to him. I haven't played any Fallout (aside from an hour or so of Fallout 3 at a friend's once, but that really doesn't count), so when I was watching this, I thought of it in terms of "have I seen anything like this" and "I wonder if ES6 could have anything like this".
One of the things that stood out to me was the character creation (no sliders, just click on the face and sculpt), including the fact that they recorded around 200 common names (I once suggested something similar on the TES VI Wishlist Thread on our forum). The mechanics of stripping down materials from different items and being able to build stuff with it is really cool. I also liked the Pip Boy collector's edition item and app tie-in; and while yes, it is gimmicky, I find gimmicks like that pretty neat (they've got a minigame for Watch Dogs where an iPhone player can challenge a PC/console player to a minigame, and that was fun to play for a bit. That's what this announcement reminded me a bit of. There's so much potential for something like that.)
All in all, this presentation had a lot of good information, and some interesting surprises as well. It looks like they've got a strong lineup for the next year. I think this was a pretty successful E3 for Bethesda, and look forward to ones in future years (maybe with ES6!)
Ladies and Gentlemen, I've taken meticulous-ish notes notes on the BE3 stream, and I'm SUPER psyched about the new titles being released soon! Except for one of them, but I'll get to that soon. Also, I discarded the meticulous notes, because writing notes and making detailed posts isn't how I roll. That's boring! This is incoherent fanboyism and excitement coming out however I make it come out!
The first game detailed out on the Bethesda conference was Doom. The single player gameplay is a fast-paced, deadly first person shooter with badass melee, cool weapons, and a lot of blood and gore. It looks to be a rather formulaic entry to the series, as far as first-person shooting goes. The main attraction for me, personally, is the Snapmap and the multiplayer. Snapmap is an in-game editor where the players can sculpt their own maps and challenges, alter game logic, and so forth, to create endless unique multiplayer missions, challenges, and so forth. All-in-all, though, it's not the top of my list of "must-have" games, although it is one I'd like to eventually get.
The next game they revealed information for was Battlecry, an MMO that is being released. Oceania has been involved in a beta of the game, and it's going to be opened up to a worldwide beta soon. This game is the one I am the least interested in. I'm sure Battlecry will have its own unique twist, but overall, it's largely a heavily stylised and cartoony PVP MMO, and it felt very "Team Fortress 2"-ish, in my own opinion, and I'm not terribly interested in getting the game.
Next up is Dishonored 2: The realm is being taken over by a usurper, and Corvo and a new protagonist Emily are going to be teaming up with their own unique abilities and skills to save the world. It looks quite intriguing, although I've not played Dishonored yet. (Someday I will, honest!)
While we wait for Dishonored 2, a Dishonored: Definitive Edition is being created, which is a remake of Dishonored with all of the original DLC remastered for the Xbox One and Playstation 4.
The Elder Scrolls Online stuff, I'll leave to Alarra to go on about, since she's the ESOTU guru of the lot of us, and she wants to do her own impressions post about BE3 shortly after mine.
Before I get to the biggest attraction of the release, Fallout 4, there is a spin-off TES game that Alarra will hopefully cover (because I missed it and heard only a few details as I got a drink), and there's a Fallout Shelter smartphone game. Fallout Shelter, I do know about, and it's a stereotypical micromanagement game where you build a vault, gather settlers, and blah, blah, blah. Looks cute and adorable, but I don't have a smartphone, so as these are my own impressions, I'm going to gloss over this as I'm not interested.
FALLOUT 4 COMES OUT ON NOVEMBER 10, 2015!! In Fallout 4, you make your player, a voiced male or female of a family from pre-war, and you sign up for the local Vault 111 in Boston. The player will witness the bombs go off, and though spoilers were not given, you survive the blast and two centuries later are the sole survivor of Vault 111.
The UI is beautiful, simplistic, and the game is running off a modified Creation Engine from Skyrim. At first, the thought of a rehashed Creation Engine bothered me, but when I saw what the next generation of Creation can do, it took my breath away. In Fallout 4, the player will be able to construct a settlement in this large world by dynamically creating and building buildings in real time, can draw in settlers and traders between settlements they found, and can and should build defences to protect against bandit raids. Customised weapons and armour are possible, and the player, by stripping down any item in the world, can build and customise weapons, armour, and handmade and placed buildings to an extreme degree that just makes me giddy as hell and SUPER SUPER excited!
The characters have had hundreds or thousands of popular names recorded, so whatever name you enter as your name, characters can dynamically say it and include it in conversation, for instance using the name "Howard" from the presentation. Cosworth, the family robot, would address the player by this name, as would his family, and that was absolutely incredible! It will definitely make the world feel a lot more alive and that you're definitely a part of it! The gameplay looks amazing!
The player's power armour from the trailer looks like it's a tank, with speedometers, jetpacks, badass weapons, and other cool stuff, all customisable, and it's really exciting that the game will at last feature power armour that's a mechanised warrior capable of mass damage instead of a sturdy heavy armour as has been done in the past.
The last thing I want to touch on is the pip-boy from the collector's edition of Fallout 4. It allows the player to insert their smart phone and use an app to access the pip boy i-game. According to Todd Howard's own words, it's like the other "stupid fucking gimmicks" that other people do, but his looks really cool. The one thing I'm curious about is why on earth you'd drop your controller to touch your phone on your wrist. Eh, still cool, though, and since I finally have gainful employment, I'll have to pre-order the collector's edition when I can do so. Yes, I know, people say don't pre-order, but it's a game I'd get anyway, and unlike Ubisoft, BethSoft has a good track record, and I'm a hypocrite anyway.
These are all just my random and excited thoughts on the game, and I can't wait for Fallout 4 to come out this year on the tenth of November! I'm definitely saving some money to build a gaming computer to take on this game! And Doom and any other cool ones. No way I'm playing such a game like the other console peasants, no offence to you people (okay, maybe a little offence).
I CAN'T WAIT!!! Also, here are three screenshots (in no particular order) of concept art for Fallout 4, an image of the player outside of the vault, and of Fallout Shelter, which if I haven't mentioned yet, is now available on your smartphone app stores, and was released at the end of the presentation. I wanted these images in-line with the text, but the blog always wrecks my formatting and other stuff.