Issue time09:35:00 pm, by minor edits   1362 views
Categories: UESP, Analysis

According to the enigmatic Daveh, the UESP is turning twenty years old! How exactly we're going to mark this occasion is still pending, but it's amazing how far it has come.

The site itself just went through a few upgrades, and tweaks are stilling being made to some features. If you're like me, when using the search function, you'll need to type in a namespace first if you want to get any auto-fill suggestions to pop up. For more info, see here, if you can decipher it all.

Hero's Guides marked down, ESO marked up
Just in case anyone missed it in all the Fallout 4 craziness, The Hero's Guides to the Elder Scrolls Online were marked down 25%, with free shipping in the continental US. Mine's on the way!

Also, reddit user dominoid73 crunched the numbers and says Steam reviews of ESO have been 93% positive since 31 March 2015.

PSA: For best results, make an account or preview
The UESP is constantly getting updated, and activity is likely to be high for a while. Just last month, Jeancey made about 250 edits in one day, clearing a backlog of two months of unpatrolled edits. So it's all the more important to remember that if you're viewing the UESP anonymously, you might not be seeing the most current version of the page. Logging in will ensure this isn't a problem. If you don't want to do that, you can click the "Edit" button at the top of the page, then click the "Show Preview" button.

And while you're checking out of the site, keep an eye out for anything you think should be a Featured Image or Featured Article. I'm going to nominate Shuryard's pic of this windmill, because moons. And, while this isn't eligible to be an FI, you shouldn't miss it.

ESO Console Guild(s)
If you're a console player looking for a guild, we'll get a guild up and running for Xbox One. For the NA server, at the very least. The ESO Guild article will be updated accordingly. I haven't heard about any plans for the PS4. If you're interested, head to our UESP guild forum, or the guild article's talk page.. I'm not sure what role the guild(s) will ultimately fill, but for the time being, the guild's scope will be the same as the site's scope: everything. Whether you need help with your game in any way, you're looking to help out others, or maybe you just want to talk and trade, the UESP is here to oblige as best we can. And, hopefully, the guild can also help editors who play on the console get some assistance with wiki projects as needed.

While I'm on the topic of helping, Tamriel Foundry has a great article for new players.

The Lessons of the Lessons of Vehk and Vehk
Thirteen years after Morrowind's release, many fans are still enthralled by the 36 Lessons of Vivec. Almost 8 months ago, someone began tweeting the 36 Lessons, 140 characters a day. They're on Sermon 10 now. Loremaster RottenDeadite, a longtime devotee of metaphysical TES lore, is providing an annotated guide of his understanding of the Lessons. But of all the tributes to the Lessons I've seen, my favorite must be the 36 Rages of Vivec (slightly NSFW).

Issue time11:07:00 am, by Damon   2888 views
Categories: News, Fallout

Here it is, we've been waiting with anticipation for ages about whether or not Fallout or The Elder Scrolls would be announced at Bethesda's E3 convention, and minutes ago Bethesda updated their cover image on Facebook with an updated "Please Stand By" graphic that was used in older Fallout titles, and the Fallout Bethesda page on the website has the same old TV "Please Stand By" image with a counter that will expire in approximately 23 hours, as of the time of this writing.

I am so excited for this release that I can't squeeze out words for it, and in under a day we will know what's new in the world of Bethesda's Fallout IP.

I am not one for speculating on locations, quests, factions, etc, but without any knowledge about Fallout, I'd like Miami to be on my wishlist. It seems like it would be awesome to see a bunch of abandoned, destroyed resorts, the ocean, the Everglades, mutant anacondas, etc.

But, that's my own wish. In less than a day we will know more, and I'll definitely be making a big, excited blog post cramming my thoughts about everything Fallout 4 related in the next day or two.

Please Stand By.

Issue time11:47:00 pm, by Damon   8464 views
Categories: Games, News, Analysis

Continuing my trend of blogging about game announcements that interest me, I'm going to showcase that the official DOOM Facebook page has posted this new banner image stating that there will be a worldwide gameplay reveal for a new Doom title on June 14th at Bethesda's E3 conference.

At last, we've received some kind of news about what things are going on at Bethesda Softworks with regards to them, the Zenimax subsidiaries, and the IPs owned by the company and its subsidiaries that BethSoft will act as publisher for. Honestly, this game as a hit in the dark to me, personally. I missed the prior teasers for Doom that were released over the last year or so, and since Doom hasn't had an update to the series since Doom 3 in 2004, I never gave much thought to the possibility of there being a new entry to the series, a rebbot simply titled "DOOM".

Anyway, there will be a new Doom entry to the game, and I'm definitely intrigued, though I wouldn't say I'm as excited as I would be if the game were for Fallout or Bethesda, or even Assassin's Creed, for that matter. Still, Doom is an iconic, and in some ways infamous game series from the nineties, and it was popular even up to the 2004 release of Doom 3, and it's one that I personally enjoyed, although like the baby I am I tended to jump out of my seat a few times trying to play Doom 3. So, while I am not going to hold my breathe in anticipation for this game, or go out to buy it on the release day, it's still exciting news, and it's news about Bethesda's first ever E3 conference that we've been waiting for information on. That's important to hear, at least.

With a new Doom title being announced, which is sure to bring in money for id Software, Bethesda will be busy as a publisher at their special conference.  There's still time to see if we can hear things about other games that could be worked on that Bethesda is associated with, and this is only one item at what I'm sure is going to be a good,  busy conference, and with the list of categories Bethesda registered under, for both current and last-generation consoles and numerous genres, it ought to be a good one.

I'm still crossing my fingers for a reveal for a Fallout title to be announced at E3, personally.

Issue time10:36:00 pm, by minor edits   4976 views
Categories: UESP, Analysis

Vordur Steel-Hammer, resident geographer of the UESP, has been tackling a much needed overhaul of Lore place articles in the Iliac Bay region. In TES II: Daggerfall, the game world was divided into a series of city-states, so the capital city and the surrounding region typically got the same name. And now ESO has thrown the Iliac Bay back in time a thousand years, and things are understandably, but frustratingly, different. What will become the name of a Daggerfall city-state is in some circumstances an entirely different region with a different political framework. It's been a mess, but thanks to Vordur, it's finally being sorted out.

Other projects continue, of course, while some are still being fleshed out. And little fun facts keep cropping up here and there. For instance, we're still getting insights on M'aiq the Liar's Skyrim dialogue. And over the last few months, it seems, people on youtube, reddit, and elsewhere have been puzzling over the skeleton of a Snow Elf king in the Forgotten Vale. Hey, it's news to me. One of the big delights from hanging around here is, every once in a while, you learn something new about games which have been out for years.

Zenimax released The Tamriel Chronicle, Issue #85 three days ago, and today gave us the latest entry in the Loremaster's Archives, Rituals of the Divines. It's always fun to see an Imperial try to speak authoritatively about other cultures.

Has Daggerfall always had a lot of mod support, or is this only been picking up since the game went free? Regardless, in case you haven't seen it, check out Daggerfall Tools for Unity - Mod Showcase 1:

I repeat: this game is free.

Issue time01:54:00 am, by Damon   5203 views
Categories: Games, Analysis

Ladies and gentlemen, the hype is up! As I mentioned the other day, Assassin's Creed was about to have a new entry to the series, and today (well, yesterday, since it's just past midnight as I write this) the game has been announced as Assassin's Creed: Syndicate.

The game will be set in 1868 in London, and we open up to see Big Ben and other English landmarks as our hero opens up his monologue with "It's a bloody marvelous time to be alive", and indeed it is, as the Industrial Revolution is in full-swing. This trailer reveals to us the first hints of modern technology that we've seen in an Assassin's Creed title. We see steamboats in the water, we see King's Cross station with trains running, as well as another scene of our Assassin hero fighting on the train, amongst other snippets of London.

The monologue tells about technology advancing and the rich man becoming richer, though none of the gold ever makes it back to the broken backs that built up the town, which implies to me that we will see a Robin Hood of sorts in our hero Jacob Frye, a gangster assassin fighting for justice on behalf of London’s enslaved working class.

The second half of the trailer is set to music and is a fighting and action montage to demonstrate some of the Assassin's actions and combat, which while flashy, is the same thing that Unity gave us before actual gameplay was experienced, so I'm holding my breath for a while longer until I see more gameplay than what was accompanying the trailer in this alpha build gameplay. From what I can see, though, assuming that the game gets a better polish than Unity did, it's going to be a great entry to the AC series. For me, at least, because I have a bias for English culture and that particular time period.

For gameplay, the most interesting thing that I see in this, aside from the trains, carriages, and steamboats, is the "rope launcher", as it was called in the gameplay. A  grappling hook and zipline that the Assassin can deply to quickly scale buildings or traverse the cityscape. This looks exciting, and it would certainly make scaling the large structures like Big Ben significantly easier, because in Unity, even with Arno's fairly fast climbing ability, it was a pain to climb 1:1 replicas like Notre Dame, which dominated the skyline as one of, if not the tallest buildings that could be accessed.

New to Syndicate will be the ability to use the environment against the enemy, and during the gameplay reveal, we see Frye use his phantom blade to shoot a pulley system and drop barrels on an unaware guard, something that will open up exciting opportunities for the player as they maneouvre to defeat their enemies, and there will be new weapons like hallucinogenic darts that can be used to turn enemies against their allies, as we see when Frye liberates a borough from the Templars in a fashion similar to the older titles where you perform deeds for the borough and then assault the Templar leader for that borough.

This game will come out on October 23, 2015 for the PC, Playstation 4, and Xbox 1, and while I am hopeful about the game's potential, I am cautious following the failure that was Assassin's Creed: Unity.

As I said before, I think that this game has to deliver on what Ubisoft is giving us, because with their horrible track record and with the failures of Unity, the fans are demanding something to make up for it, and I have made it quite clear over the years that with Ubi's PR and release failures with most major titles and Unity's horrible gameplay, I'm one title away from pulling out from the series and cutting my losses... Still, as it stands, there's a small bit of a fanboy squeal of excitement inside me right now.